The Apocastasis' secondary effect now works as intended (broke during some unknown patch, maybe even at release) weapons changed to miniature Embrace with lower damage and without EMP cycler feature Furika dissipation lowered from 300 to 250 The Nanobot Beam now deals its extra damage in smaller amounts at a time (same overall DPS) Sylphon markets now generally have AI cores on their industries bigger markets have more cores Added a new Hydroponics industry exclusive to Sylpheed Station, which replaces its old Farming industry Reduced Valestri shield efficiency from 0.9 to 1.0 Adjusted the base prices of most weapons and some ships to be more within vanilla ranges The Embrace S can no longer be gained from blueprints, and does not show up in refit The Ravana now properly uses two Embrace S instead of two Embraces Fixed the Frelia having incorrect shield color Added a small sound effect to the Sylvetra's nanobots when refilling a missile The Sylvetra's nanobots have had their metal-to-ammo gain rebalanced they are now slightly better at refilling high-ammo weapons and slightly worse at refilling low-OP weapons (most notable on Reaper-like torpedoes) Updated the hullmod description for the Variable Ammo Loader The Metafalica's Type-3 shells are now splitter-shells Fixed crash that happens when installing Shield Bypass on a ship with a Nullpoint Shield Some more minor adjustments to ship prices Increased Valestri's dissipation from 600 to 650 Medium hardpoints are now missile mounts while small hardpoints are now energy Changed Valestri mount types around a bit. Fixed broken MagicLib check on game load Readjusted DP values for multiple ships Lowered Rakia flux capacity from 18000 to 14000 Changed Silverhead to skimmer system due to various issues with nullspace skip Fixed chain-lightning style weapons such as the Clemency Ping triggering multiple times if the ship moved fast enough The Drone Carrier hullmod now properly sounds an error when mounting incompatible LPCs Fixed some errors regarding the Frelia's convertable hangars Increased Dread Eagle flux capacaity from 16000 to 18000 and reduced dissipation from 500 to 400 Added Ambush Spec hullmod to Dread Eagle, boosting active vent rate by 50% Trails on Sylphon weapons are now considerably less CPU/GPU intesive at excessive time slowdown/speedup, at the cost of small amounts of visual pop-in at those moments for very fast projectiles Fixed an issue with the Metafalica's burst rounds that caused them to sometimes reorient Fixed an issue with the Metafalica's guns that caused them to fire off-target Changed the Catharsis' missile battery to fragmentation damage Removed Exalt ammo regeneration and upped base ammo to compensate (subject to further change depending on how they perform) Lowered Celika's dissipation from 300 to 250 and shield efficiency from 0.7 to 0.9 Lowered Disavowal range by 50su and fixed flux values Lowered Catharsis armor and shield values Lowered Adloquium's per-shot damage and lowered refire delay to make the burst damage less abusive Less effective against armour now, but gained a bit more firepower against shields. Reworked Raphiel to fire in larger bursts with lower per-missile damage.
Fixed Flux Exchanger using outdated code to check for nullspace conduits, which caused issues with Outcast ships Fixed various Sylphon shipsystem graphics rendering incorrectly, which was introduced some 6 months back Adjusted ship prices in accordance with 0.9.1a values Reduced Equilibrium base shield efficiency from 0.6 to 0.7 Increased ammo count of all Exalt missile launchers and lowered OP costs Now more bursty and slightly improved dps Increased Indulgence damage from 10 to 20, increased refire rate to 1.8s. Iridescent will no longer spawn in Remnant fleets cause it sucks. Reworked nullspace skip system slightly and readded it to Ascordia and Silverhead Added Core Blueprint Package to Nex starts